
Siege Labyrinth
Hear ye, hear ye!
The castle will not open its gates. So the siege engineers sent a gift: one lit bomb, over the battlements.

Six floors. One fuse. Zero patience.
Tilt your phone and roll the bomb from the roof of the keep down to the Powder Magazine: Battlements, Gatehouse, Great Hall, Kitchens, Dungeon, then boom.
How to roll

- Tilt to roll, level out to brake.
- Reach the red target before the fuse burns down.
- Torches add 8 seconds. Plates raise the portcullis.
Things that ruin your day

- Pits and trapdoors swallow the bomb.
- Water puts the fuse out. Rudely.
- Guards: hit them fast and they topple like skittles. Bump them slowly and they stamp 5 seconds off your fuse.
Three stars or bust

Half your fuse left gets three stars. Squeaking in with a smoking rope gets one, and a great story.
Controls
- Phone: tilt. Tap once and allow motion.
- Mouse or touch: drag anywhere. Keys: arrows or WASD, R restarts, Esc pauses.
- Pause to tune tilt sensitivity, sound and music.
Team
- Ahmad Luqman (Miuni): game design, direction, art direction and playtesting
AI tools used
- Code: Claude Code (Claude Opus 5.5) wrote all the game code in Godot 4.7.2, plus the test bots, the build and upload scripts, and Mimo, the level editor made for this game.
- 2D art: OpenArt with Nano Banana 2 and GPT Image 2.5 made the concept art, key art, logo, UI, How to play pictures, character portraits, textures, this page's background and the tilt illustration.
- 3D models: Tripo (image to 3D) turned the 2D art into the bomb, guard, walls, towers, floor tiles, props and the keep. They were cleaned up, lightened and baked in Blender.
- Audio: ElevenLabs made every sound effect, the guard voices, the ambience and the music. Everything was mastered in REAPER.
- Everything else: Claude Code also wrote this page, recorded the GIFs and screenshots from the game, and helped balance the levels using the game's own bot.
Fonts: Grenze and Atkinson Hyperlegible (SIL Open Font License).







Comments
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didn't expected tilt control in this economy. Great idea. like the explosion at the end and quality of 3D models
so frustrating yet so fun